SLOT CAR BUILDER

MOTOR REWINDING

pictures in this  artical have  been lost     please     be paitient  and  I'll  get  them  back  asap 
 
Armature rewinding
A beginner’s guide


Every one at some time has looked for that bit of extra performance but how to get it, in the past it was easy as small firms and individuals often offered rewound motors and armature at affordable prices, sadly those days have gone and performance sometimes can be costly. However there are people out there with boxes of old motors craving to learn the lost black arts of motor winding, so for those out there as mad as I am, read on.
For the purpose of this article I will use an old Johnson 111, as this is a motor often in need of a boost and the technology here can also be applied to the scx and team slot can motors. S can Mabuchis are best left alone at this stage as the poor brush gear can lead to problems
Requirements.
Motor suitable for rewinding (in good condition, good bearing and brushes etc, worn out bearings and shafts will only lead to vibration and poor performance)
Wire to replace original, this is available from good electronics shops such as Maplin.
For this article I will be using 36 SWG enamelled copper wire.
Epoxy resin
Linen thread
Solder, and a soldering iron
A sharp knife
2 razor blades
A piece of modelling clay and a selection of small drills

Step 1
First thing we have to do is strip the motor to its component form very carefully making sure we don’t loose ant of the springs or tiny washers .If you are using a Johnson motor carefully file off the serrations on the shaft to allow it to slide past the bearing with out damaging it. Check all the parts of the motor are in good order and the brushes and bearing are not worn.

user posted image

Step 2
Carefully remove the old wire from the armature; this is best done by slicing through the old wire with a sharp knife.

user posted image

When you have done this inspect the armature making sure none of the old wire is left on and the insulators at either end of the armature stack are in good condition, this is important as if there are any sharp edges the new wire can be damaged when winding. As you get more experienced you can trim these insulators slightly to give more room to pack the wire in but at first leave alone as it’s just something else to go wrong.
Next we need to determine which way the motor is going to run by timing the commutator. On the standard motor the com is set with the slots in the centre of the web, by turning in the direction of rotation will determine which way the motor runs fastest (see diag). With a motor like this I would not use more than 10 degrees advance on the com as you may loose brakes and generate heat due to the poor quality magnets in these motors but, as we are just doing a simple wind, I don’t propose to change the magnets at this stage.

user posted image

Once you have determined the amount of advance, a spot of super glue will hold the com in place.

Step 3
Winding the armature.

For this motor I have chosen 120 turns of 36 swg with 5 degrees advance which will give us a fairly high revving motor some where in the region of 35 – 40K with a good spread of torque and reasonable brakes.
Clean the enamel off the end of the wire and solder on to the first tab making sure you have a good joint. Ordinary multi core solder is ok with a wind of this type, as it should not get too hot when running.

user posted image

Now start winding onto the first pole in a clockwise direction, (some say you should wind in the same direction as you advance, at this level it doesn’t matter to much, the motor will run fastest in the direction of advance, as I am right handed I wind clock wise). Try to get the wire to go on tight and even laying the wires on evenly in rows, stopping every 5-10 turns if necessary to pack them down with a match or a popsicle stick until you have reached the required amount, Take care not to over stretch the wire as it is easy to snap when using thin gauges such as these.

user posted image

When you have completed the first pole loop the wire over the next comm. tab, clean the wire and solder before moving on the next pole.

user posted image

Repeat the process and finish off by soldering the remaining wire onto the first tab.
You should now have a rewound armature, If you are just practicing winding on an old motor I would say just wrap a couple of layers of tape round the stack, put it in the can and stick 12 v through it to see how it runs. But if you are happy then continue to the next step

Step 4
Epoxying

Epoxying and tying is an important part of a rewind because it is unlikely that your wind will be as tight as a factory wind and there is the chance that centrifugal force will throw the wires off, so in order to prevent this we must stick the wire to the armature with epoxy resin also to prevent the com letting go at high revs we tie a bit of linen thread around it and epoxy that also.
There is a knack to getting an even coat of epoxy to the armature the trick is to get it to flow into the winding and penetrate not just sit on top to do this first warm the armature under a grill on a low heat setting for a few minutes, be careful not to burn your hands or use too much heat as to damage the arm, mix a little epoxy 5min araldite is ok for this and carefully apply to the hot arm, the araldite will thin and flow into the winding and around the thread which you have wrapped around the com ,take care not to get any on the com segments as it will insulate the electrical contact once set, just use enough to cover the wires don’t build up a great covering you wont gain any thing and it will just make it harder to balance later, Stick the epoxied arm back under the grill for a couple of mins while it hardens then let it cool before handling .
At this stage we have a usable armature just in need of the comutator polishing, do this by putting it in a drill and touching the com with a hard eraser this will put a shine on it and help the brushes to seat properly, with poorly made /mass produced coms like these it is unlikely you would be able to true them up using a com truer, It is certainly impossible with the scx and Mabuchi s as these will disintegrate at the thought of it The Parma /mura and slot-it can be done with out a problem

user posted image

Step 5.
The next step is to balance the armature in order to damp down some of the vibration
Commercially produced armatures such as mura, proslot, koford are dynamically balanced on a vibration analyser, we cant do this on the kitchen table but what we can do is a static balance which involves finding out which pole is the heaviest and reducing its weight by drilling bits out of it until it is equal to the others, It may be necessary to remove weight from 2 pole in order to obtain a god balance.
The easiest way to do this is to set 2 level razor blades in some modelling clay and let the armature roll down the edges it will come to rest with the heavy side down. Using a small dill bit remove metal from the pole face and repeat the process until all three poles weigh the same and the armature does not rest in any one position when allowed to roll down the blades. If done properly you will get a much smoother and higher revving motor, but if you are unsure of this part then leave it out and run the arm unbalanced you will still end up with a quicker motor.

user posted image

Step 6

Magnets and motor limitations

I wont harp on about magnets much in this article only to say that in any electric motor the main limiting factor for performance are the magnets, you can have the best armature in the world but if the magnets are poor the motor will just overheat and die .You will also have poor brakes and acceleration
Chose your wind to suit the magnets I have made a list at the end of suitable winds for the motor in this article and for the scx motor
The scx magnets are better than the Johnson but in both cases I would get some very thin steel shin and place it behind the magnets to reduce the air gap This will improve the magnetic field and increase the torque, but it will reduce the rpm but the motor will respond better and run cooler.
The other limiting factor is the brush gear, the end bells of the Johnson and scx are made have quite easily melt able plastic so if you wind with too thick a wire you will melt the brush gear due to the heat generated.
The scx motor has probably the worst comm. I have ever seen but the rest of the motor is good so when I wind these I usually take a com off an old slot it /parma or Johnson and replace it before I start.

Step 7

Rebuilding the motor

We are now ready to reassemble the motor this is basically a reversal of the disassembly, make sure the armature spins free in the can with about 5thou end float no more especially if you have shimmed the magnets.
To get the best out of your motor you may find it necessary to increase or decrease the brush pressure, Run the motor for ½ an hour on 3volts to bed the brushes in and generally check every thing is ok using a light lubricant on the bearings Then you can experiment with the brush pressure, increasing it slightly by bending the springs will usually yield a bit more rpm

Step 8
Installation
You may be shocked when you put the motor into your once docile car I have had tyres flung off the rims so glue and true every thing
Also you will probably need to up the gear ratio A good start would be a slot it 8 tooth pinion but it depends on car and track

Results
The motor used was dyno checked before at 26300rpm
After the rewind it gave 36300rpm an increase of 10,000 RPM

Usable winds

Johnson/Mabuchi 111/13uo standard mags

120-140 turns 38 SWG 5 degree advance, home use
100-120 turns 36 SWG 5 –10 degree advance club /scalex use
70-80 turns 34 SWG 5-10 degree advance, club, scratch build use

SCX standard com
120-140 turns 38 SWG 5 degree advance

SCX with better com
100-120 turns 36 SWG 5 –10 degree advance, club /scalex use
70-80 turns 34 SWG 5-10 degree advance, club, scratch build use

These winds all have worked for me over the past 40 yrs on various motors ,and use UK wire sizes
Rewinding is not such a black art give it a try

Sorry about the photos but my camera is giving focus problems I think it needs a rewind laugh.gif


TUNE UP TIPS

BASIC SET UP TIPS

 

 Every  ones going faster than you heres a few tips to get you on the pace.

 When you race on a wooden routed track its a bit different to racing on Scalex type track, first off you have no magnet holding you down to the track ,but if you follow a few basic steps then you will soon be going a lot quicker.

 

Step 1 Rear Tyres

          The most important part of any slot car is the tyre set up.When racing on a routed track tyre choice is critical for ultimate performance ,but most important is that the tyres are true and glued to the hubs.this can be done either with a purpose built tyre truing machine like the Hudy or by carefull sanding on a flat sanding block the first is the best way but obviously more expensive .The tyres  should be glued using a small amount of super glue to the edges .There is no need to junk the original components in favour of after market parts in order to get a smooth running car  unless  the rim is obviously  buckled just make sure any obvious flash  and lumps are removed prior to sitcking the tyres on.

The best tyres to use are the ones made by proslot but these are  becoming harder to get but other manufacturers have some soft alternatives.Once your tyres are true the car should run smoother and have a reasonable level of grip. this can be improved by rubbing a small amount of 3 in one oil  or wd 40 into the tyre with a  cloth.this will soften the rubber and make it a bit more sticky ,dont over do it though!

 Step2 Front Tyres

 There is a lot of debate in the slot car world as to the use of  front wheels .My own opinion on this after many years of testing is that front wheels should run just clear of the track by about 5to10 thou allowing the wheels to touch in the corners as the car leans thus stabalizing it  but not slowing it down in a straight line through friction To reduce this friction still further the front tyres can be coated with nail varnish..If the car has stub axles they should be replaced with a solid one.The best front tyres to use  in most cases are the gom or pink car low profile tyres.

 Step3 Guide

          For most aplications the standard guide is ok but there is now a deeper alternative from Slotit which on a routed track is worth fitting

Step4 Body

 The body on any slot car  should be left  slightly loose to damp down any vibrations  some cars may need exausts removing to enable  this movement or a slight sanding round the edges of the chassis.

 Step 5 Chassis

        A very important point which is often missed  by new racers is that the chassis may well be twisted or warped  in some way .manufactuters dont check things like this as it would be too time consuming  and when you race with magnets flaws like this are masked.If your chassis or body has a twist it is easily rectified with a bit of boiling water and a flat surface  .Time spent rectifing these faults will give a much better handling car.

Small pieces of lead weight glued inside the chassis  can help with stability but dont go mad ,a piece under the axle or 2 small pieces just forward of the rear wheels at the edges is usualy enough,sometimes a bit behind the guide can aid pick up.

 Step 6 Glueing

            It is a good idea to fix  the motor and the bearings into the chassis with a bit of glue to stop things popping out during races ,again just a spot as you will want to remove the motor at some time.

 Step7 Gearing

 An increase in performace can easily be gained by adjusting the gear ratio.most cars come with a standard 3-1 ratio usualy 9-27 which on home tracks is normally ok, for a fast track like pendle a change to 10 or 11-27 can often be quicker as it gives the car a bit more top end .

Motors like the nc2 can turn in amazing   times just by making a small change

 Step8 After market motors

 The after market motor is the last step you need to consider as the average motor supplied with Ninco ,Proslot etc  is plenty fast enough ,you will only end up crashing faster,The Proslot evo 2 ,and the Slotcar world  SCW1 are both very competitive and drivable  with out over powering the car, Proslot evo 3 , Slot it v 12 motors and Scale auto 3500 offer a significant increase in speed  but it is obviously more difficult to get the power  onto the track as they will generate more wheel spin

The Slotit boxer is a replacement for the nc2 and offers lots of power.

But as I previously stated quick laps times are not always given by quick motors .Drivability is the key to fast times and consistancy the way to the podium

1001 USES FOR A METRO CHASSIS

The cars on this page are all based loosly on the scalex mini metro chassis as they are both cheap and easily found on car boots and ebay.

                                             

                                                                   Chapparal 2d

                                          

Metro chassis modified by stretching wheelbase and repositioning guide.Body is one of my own vacforms .The motor is a johnson 111 rewound with 130 turns of 38 swg tyres are currently scalex but will be replaced with my own cast silicons when time permits

This morris minor was made from another of my vacform bodies and has another slightly modified metro chassis

 

 

 

 

 

 

 

 

The minor  has a standard scalex motor and sits on scalex mini wheels ,perhaps some may say the car should have scale size wheels but slotcars always look and go better with a slightly smaller than scale wheel in my opinion.

 

 

 

 

 

 

The C type Jaguar also fits the metro chassis and is also one of my own vacforms this one is powered by a johnson 111

Tyres and wheels are  scalex batmobile ,the driver needs replacing with a period one though.

 

 

 

 

 

 

 

So you can see it is easy to scratch build a variety of cars using a basic scalex type chassis it need not be a metro virtualy any thing can be adapted with a little thought.

Other cars I have made using this method include airfix MGB .Metro 6R4 ,one of my own shells  a couple of slotstox cars and the Chapparal 2h  which is a little different as it is a belt drive sidewinder

                                         

                                             Chaparrall 2h vacform from old strombecker rtr

                                                                              

 

 

 

 

 

          

      underside  pic shows belt drive conversion ,         not a very succesfull runner  but an interesting project

Welcome

Recent Forum Posts

No recent posts